Although hardly earth-shattering, this does dovetail nicely with some comments Bilson made earlier in the year, speaking to the mix of surface and underground environments they were implementing to counteract the endless expanses of dull, red dusty environments that plagued Red Faction: Guerrilla and turned many potential players away.  To reinforce that, he went on to say:

THQ now has a serious arsenal of titles, with the Red Faction franchise at the tip of the spear.  Turning out a sequel in under 2 years shows that THQ are committing heavily to its development.

I think the story [in Red Faction 4] is way more intense this time and I think the story was way secondary to the  game play last time. It’s more integrated this time and it’s a cooler story, it’s cooler environments and there are elements in it that have never been in a Red Faction before as far as enemies go and… ahh (laughs)."

How do you feel about the mix of surface and underground locations?  Is it the key improvement you are looking for in a new Red Faction?

Source: CVG