In an interview with Game Rant, Roger Clark reflected on the acting process in tandem with the systemic honor system in Red Dead Redemption 2. Not only that, but Roger Clark has his own conclusion on the morality of Arthur Morgan that he believes, yet is still impressed by the options players are given to make their own choices. Rockstar Games has been known to innovate with some special gameplay elements, but the honor system in Red Dead Redemption 2 is truly unique, as proven with Arthur.

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Ludonarrative Dissonance and its Effect on Clark’s Performance

Throughout Roger Clark’s many years embodying the character of Arthur Morgan, the character’s personality and morality changes drastically as the story of Dutch’s gang progresses. Whether it’s the loss of several gang members over the course of the game or the devastating tuberculosis diagnosis, Arthur’s outlook on life begins to seriously shift from Dutch’s loyal strongman to a man of renewed integrity in the face of betrayal. Roger Clark certainly wasn’t left oblivious to the changing of Arthur’s character as well, as he knew very early on that one specific encounter would change Arthur’s life. As Clark remembered,

Rockstar Games wasn’t purposely keeping Arthur’s diagnosis a secret from Clark, mostly because of the story’s skeletal structure. Clark had noted previously that much of the specificity of Red Dead Redemption 2 was formed over time, with writers and actors collaborating on scenes and moments of character development. However, with that flexibility came the honor system and how Red Dead Redemption 2’s narrative was able to balance the overarching story with how players embodied Arthur:

“No two Arthurs are the same,” Clark mused in reference to Red Dead Redemption 2’s challenge with ludonarrative dissonance. “It’s also becoming one of story-based gaming’s biggest challenges…How do you maximize the player’s freedom of action in an open world, story driven game and yet make the character they play morally or emotionally consistent? Simple answer is you can’t. Not without taking freedom away from the player.”

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Arthur Morgan’s Moral Compass, from Roger Clark’s Perspective

Arthur with “High Honor” was a man of respect and manners (as symbolized by the elk in game), whereas Arthur with “Low Honor” was a much more ruthless man (symbolized by the wolf) who cared for nobody but his fellow gang members. While many of the overarching story beats remained the same, how Arthur acted/reacted in many scenarios was determined by how players acted in Red Dead Redemption 2. Committing multiple crimes without repose made Arthur a terrible man, whereas helping passersby and the law made Arthur a far more respectable man. Roger Clark has his own opinion on Arthur Morgan’s moral compass, at least from his perspective:

Once Arthur Morgan is given his tuberculosis diagnosis, he takes a lot of time to reflect on what he’s done in his life. Arthur also begins to understand that Dutch’s cycle of violence continues to spiral out of control, and is continually exacerbated by the Micah’s role as the devil on his shoulder. Clark, in particular, used it as a moment of clarity for Arthur Morgan’s character design:

Arthur Morgan’s story certainly doesn’t have as happy an ending as Mr. Scrooge gets, but he makes an indelible impact on characters like Sadie Adler and especially John Marston. Red Dead Redemption 2 somehow managed to top the narrative excellence of the first game, especially with Clark’s role as the new protagonist. Two years later, Arthur Morgan has become one of the best and most nuanced protagonists in gaming, both from a stellar writing standpoint and a stellar performance by Roger Clark as well.

Red Dead Redemption 2 is out now on PC, PS4, Stadia, and Xbox One.

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